I need to update more often, I still have the pyrovictim going- It's always hovering my head. Maybe I should give myself a push to finish a shorter game project, so I can get me engine started to roll on game making. Two days ago I found out about 0hr Game Jam! and I got... (more like chose) the theme of "talking a suicide robot out of its death"! Started writing a background story for it. It's for this Sunday so I'm gonna freaking finish the story by Saturday morning and make the game out of AGS with basic geometrically shaped robots. I will finish! C'mon I can do it! Plz... I mean I'm starting to get my doodles and graphic design on the roll.
I should write about what I have in mind for the 0hr Game Jam. So, opening my document file let's see what I have written down. 1) Find reasons for the robot to have a dilemma between life and death. 2a) Find unconventional methods for a robot to suicide in this world. 2b) Create simple environment or culture of the world to give a meaning to the method of suicide the robot will choose. 3) Write out the daily routines of this sad robot. 4) Give a personality and blah blah. Random things that I think it's important to create this game. I mean it has to be believable! And out of the norm to talk out a robot out of its misery or forsake its fortune of death.
All I can think of is..... Monkey Island. But that's for the dialogue. You know maybe I'm thinking too much for a game jam. But! I don't care! I like to think too much. I mean it's a whole new world with whole new characters, with whole new culture. I hope I dream a weird world today. That be sweet. With this I'll end my diary of game dev limbo! (Just made up the name)
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