Monday, November 26, 2012

Typography 01 by crzikrn


As someone teaching typography, I wanted to show the students a quick example and this popped out. This is a quote from Napoleon. Anyone interested in the fonts used, I will post links and information here later. I'm too lazy to do it now but I remember the names Brain Flower, American Purpose, and Bella Donna. It's all probably in dafont.com

Thursday, November 1, 2012

Game Dev Limbo Diary: Episode 1


I need to update more often, I still have the pyrovictim going- It's always hovering my head. Maybe I should give myself a push to finish a shorter game project, so I can get me engine started to roll on game making. Two days ago I found out about 0hr Game Jam! and I got... (more like chose) the theme of "talking a suicide robot out of its death"! Started writing a background story for it. It's for this Sunday so I'm gonna freaking finish the story by Saturday morning and make the game out of AGS with basic geometrically shaped robots. I will finish! C'mon I can do it! Plz... I mean I'm starting to get my doodles and graphic design on the roll.

I should write about what I have in mind for the 0hr Game Jam. So, opening my document file let's see what I have written down. 1) Find reasons for the robot to have a dilemma between life and death. 2a) Find unconventional methods for a robot to suicide in this world. 2b) Create simple environment or culture of the world to give a meaning to the method of suicide the robot will choose. 3) Write out the daily routines of this sad robot. 4) Give a personality and blah blah. Random things that I think it's important to create this game. I mean it has to be believable! And out of the norm to talk out a robot out of its misery or forsake its fortune of death.

All I can think of is..... Monkey Island. But that's for the dialogue. You know maybe I'm thinking too much for a game jam. But! I don't care! I like to think too much. I mean it's a whole new world with whole new characters, with whole new culture. I hope I dream a weird world today. That be sweet. With this I'll end my diary of game dev limbo! (Just made up the name)

Friday, October 19, 2012

Illustration: Insight


Obviously Journey inspired illustration. I was roaming about the net (sacrificial princess from doublefine). Rejuvenating the passions for drawing, drawing to spur the imagination. It's been awhile since I've just drawn out of flow. Oh yea and probably I drew the desert because I'm so close to the gobi desert.

Friday, October 12, 2012

Illustration: Chickens Pool

Hola, I've moved to Mongolia and it's been hectic. I've been teaching media in the Huree University of ICT and I am not finding anytime to work on the pyrovictim. I am so sad. Although I managed to just make chicken art, lol.

Saturday, September 1, 2012

Game Design: PyroVictim v0.2

Updating the status on the PyroVictim. Only a small update though. I've made a few more art assets: new sets of trees, the fire boxes, the mountains and the gradient of the sky. The art assets make a huge different. Also found out how to do parallax movement and added mouse event on the text boxes. Well... while making art assets I found out that one needed to be an art director before hand and imagine a lot of small detailed parts before making them. So because of the needed art direction, I needed to also research on how I was going to make the story progress, which I've made a basic outline of it. The post will be about that. I'm finding a lot of difficulties organizing myself especially on the art direction because I get so lost during the programming part. Good programming is hard even though I'm using an easier way to make a game. 

Tuesday, August 21, 2012

Game Design: PyroVictim v0.1






Making the next game! Starting from an illustration I did back ago here on this blog, the one where the house is burning inside a forest like-area with mountains, and where someone is crying for help. I'm excited it'll be a much more indepth game than fishypond. lol.

This was done in like probably 5-6 hours. Getting the art assets how I want although I don't like the trees here it was a last minute asset before leaving the cafe. Also I wasted too much time animating the clouds on the background or should I say figuring out a loop for it but ended up doing it the long way. I was afraid of lag, but now I should focus more on the gameplay, the art assets, and just making it even though it becomes laggy!