
Updating the status on the PyroVictim. Only a small update though. I've made a few more art assets: new sets of trees, the fire boxes, the mountains and the gradient of the sky. The art assets make a huge different. Also found out how to do parallax movement and added mouse event on the text boxes. Well... while making art assets I found out that one needed to be an art director before hand and imagine a lot of small detailed parts before making them. So because of the needed art direction, I needed to also research on how I was going to make the story progress, which I've made a basic outline of it. The post will be about that. I'm finding a lot of difficulties organizing myself especially on the art direction because I get so lost during the programming part. Good programming is hard even though I'm using an easier way to
make a game.