Wednesday, May 30, 2012

Fishy Pond (The adventure of Jimmy the Phish): Complete


Fishy Pond from crzikrn on Vimeo.

Music is from
Across the Pond (mo-seph and Josie Davis) / CC BY-NC-SA 2.5

Basic idea will be written later. But it is a mini-game with a narrative, when you collect 25 food, the gamer will realize the reason behind the sounds used.

Friday, May 25, 2012

Fishy Pond: Demo video

Fishy Pond Mini Game Demo from crzikrn on Vimeo.

Jimmy the Phish, is minding its own business when something fishy happens: fish food falling from the pond-sky.
All in all in tastes good, Jimmy the Phish can't get enough of it but that's not the only thing falling from pond-sky.

Mini-game demo video of "Fishy Pond"
Eat Food, Escape Hook.
40 is the highest Score I've been able to achieve.
Now to end the project just add some music, sound, and a starting screen.

Resolution based on 18x64.
Made with GameMaker.

Monday, May 21, 2012

Fish Pond: Illustration

A shmup style fish game. Eat food, escape the hook.

Dark Well: A story


Time flies. Finished the first arc story of "Dark Well" a twine game. It's about a boy who falls down in to a well and needs to get out. Of course something happens inside the well. It's dark, very very dark. The hardest part of the game is to write descriptively of the situation. It's fun and a let down, you just feel your lack of literary skills. Now I just have to solve how to portray the second arc without making it awkward or cheesy or nonsensical. I want a magic touch of imagination for the gamers. I'll comeback to edit this.

Friday, May 11, 2012

Illustrator ART: METO



As a lover of art, I can't say that I am never offended by art. A piece of recognition of a human being for their hard work in expression.This seems a plausible and understandble definition, but sometimes we seem to be amazed too much of a particular human's thought and expression. Their world and definitions become too idolized which becomes meaningless in themselves, because it is at most another men's view of life. Appreciating art and idolizing art is different. Let's stop idolizing it. There are good things, however it would be even greater if it doesn't make a cult in itself. The thoughts of people starving and living in poverty always interchange when I visit exhibitions and see art works auctioned for well... high prices. I do wish for money and it is the way for artist to live. Maybe it is the burden of artists to live off like that and be always criticized. Well this is just a momentary expression toward a type of art and I'm sure I'll be living to change.

Illustrator ART: BLAMP!

During the times where you lose yourself in agony, you become antagonistic toward everything you aim for. A piece of parody of what art stands for today. What is art now? Is it the colors? Is it the message? Is it the language? Is it the thought? Is it the spontaneousness? Although not a fan of curse words it seemed necessary to make any sense for the message. Apologies to anyone offended, but it is a look into my own past so I learn from it. The piece is getting help from the words, in a way I am cheating, I am cheating to make sense with my expressions, but is it the right way? It seems to be only an act of giving up in front of a big wall and a cry for help.

Wednesday, May 9, 2012

COREA+TAL film

A type of writer's block, cure for this is working on films I am a media designer. This is Corea with a C, check out the site for more description although it doesn't explain much.

Thursday, May 3, 2012

Dark Well Illustatrion 1

A bit to dark for my taste but it's something. I getting to many ideas about a simple game. I wonder if I should go for the deep mechanics or I should make it simple. Hm... choices, choices. A dark well, I started to do research for water wells and I'm making the project bigger than I thought hahaha, and reading about water wells is not very interesting. I mean there was some reference to the Japanese Horror film "Ring",  and there is also the biblical references of wells. Which to use, what am I aiming for? I was just aiming for a first game, but that was a bad choice. Lesson number 1 always choose an aim, mood, story for the game that inspires oneself even though it's the first game you'll ever make. Simple, but for me it's really difficult.