Saturday, April 28, 2012

Dark Well

Working on a interactive story based on a well using twine. It's hard to think alone and do everything by yourself without any support and someone to share it with. Especially now since I am away from Korea and staying and parents house in Germany. Not meeting people is so killing me slowly in the inside and the weather is getting a bit to warm. Hope I find the inspiration to finish this interactive story game.

At this point I'm trying to making images to put oon the story and hopefully little by little check the composing of the interwiven story. I wish there was a print button to see the interactive story map. So far I think it's a great tool for organizing stories. It's hard illustrating wells well... uhm well. Lol.

Wednesday, April 25, 2012

code: architecture illustration

AUg was minding its own business when it bumped into a huge white tree. The biggest it has ever seen in all its first 21 minutes outside its muther's cave. It notices a huge hole in the tree, but the hole is of a different color, a color AUg has seen on normal trees. But nevertheless a hole because it differs in color with the overall whole white tree. AUg remembers its muther's cave was all blue except the hole which was black. To AUg holes are magical, it takes AUg to different places. AUg decides to travel beyond the brown hole. AUg is overwhelmed with excitement, it has been lonely after the leave. Although it has only been 23 minutes from now, but lonely nevertheless. AUg, this estrange creature who entered in to our world... (well atleast the narrator's world). What new friends and colors awaits AUg!? What other magical holes will AUg bump into!? Don't tune in next time for the Awesome Adventures of AUg in ARCHITECTURE!

Tuesday, April 24, 2012

Stasis: The game.

STASIS by Christopher Bischoff  is a major source of inspiration. Go check out the site! www.stasisgame.com.  I stumbled upon the game on the indiegames website. I was taken by its nostalgic appearance and atmosphere, especially the isometric perspective. When I first saw the project to me there seemed to be a somewhat bladerunner/fallout imagery. It's not exactly the atmosphere in the game at all, much more of a lost in space concept, but all in all I think it's the aura the game itself oozes out. It felt the game needed to be in the classics with the other 90s game or that the 90s game needed what this game has. Although still not sure of what the story will entrail in the player's emotional experience, however it looks mighty fine! That's not the only reason I praise it, the other reason is that the blog is awesome! I go check the blog for inspiring posts as well as the creative processes and mind behind it! It's so energetic and full of creativeness and eagerness for the  project and you learn a lot! Hope it takes longer to make so I can read more posts +.+ I'm sure the game WILL finish and WILL be completely awesome, it just feels sad to think it, the creative processes and posts, will end.

Friday, April 20, 2012

Fallout: Nuka Breaker, Webisode


Stumbled on Kickstarter watched all the first season series, including the very first fan video. It was fun, the humor, the imagery, the acting, and able to see the Fallout world objects and environments imagined by them was compelling. There's still 57 days left for funding from when this was posted time to check my balance.

Check the link below, for the kickstarter page!
http://kck.st/J0vlg8

Thursday, April 19, 2012

Gian Illustration



One day I woke up and drew this in illustrator. The mountains are tiled. It's about an airpilot named Gian on a glider. He's a war veteran, you can tell from his moustache, turned explorer. He is exploring the depths of maybe Nuca or some mountains for his hobby, looking for danger or perhaps just relxing in the breeze of it all. Game mechanics would be he glides left to right in rotarary fashion like a leaf falling only that it can only move on a 2D plane. He thinks of it as a brushing the sky with his glider. Well, he does leave his marks because actually the glider his falling down in a much faster rate than we would normally think. We're all just watching it in really slow motion, I've adjusted so our world can experience it.

Sunday, April 15, 2012

Nuca Illustration


Drfiting along the vectors views. “Nuca” is an interactive play on human wants on traveling. Only for simple exploration purposes. As we are inspired by nature to draw. We hope you are inspired by the scenery to make up contents. It is about bringing awe and amazement to the viewers of how vast and mystic the world of Nuca is.

Welcome to Game Inspitrations

Welcome to game inspiration illustrations. Where I've decided to make a blog about mostly indie games. I love the illustrations, artworks, and the many design processes within making a game. Personally I like to make illustrations of game ideas as I'm no programmer or an expert in art. So here I go share game ideas in vector graphics! Now off to a fun blogging!